Having air superiority is super important for spotting and battle. Submarines can hit destroyers, it's just a really low chance. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. 96 Badges. Heavy Battery II. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. EpicSos • 4 yr. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. 1936 Destroyer Hull. Heavy tank destroyer variants will maximize these to stats in a single brigade. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. I transform Royal navy C/D/E class cruisers into glorious murder-screens. 8. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Torpedo Launcher II. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. l to ensure that your capitals are effectively screened. Medium battery vs light battery. and lost the Fuso to the USN destroyer screen. a tragedy that will halt Japan for the rest of the game. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Convert back to Template 1 once your production issues are resolved. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). destroyer2 : the point is that they can tank more shots form a light attack cruiser. Front 1. #10. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Carlcarl1984 • 2 yr. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. I'd say hoi4 community overestimates the. I don't have access to the specifics right now but a great. The CLs should be well-rounded with radar and even more than one catapult. More speed and lower visibility is always good. 016. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. Hulls are the foundational component of ships, and are unlocked through research. But you desperately want the Armor. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. The development of the torpedo gave rise to the Jeune École doctrine, which held. Get your whole main army as 5inf + engineer. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Around a 13. But you can just spam light attack on light cruiser. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. • 1 yr. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. -Super Battleship / Carrier style. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Target cost is in the 10-12k range. Set the fleet to convoy raid mission with: split. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. S. Yeah you'll be fine with carriers + destroyer spam. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. A single Naval Yard outputs 2. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. Construction 1. If you cannot afford to build BBs to counter enemy. Morale an important program for improving the cooperation of human subunits. Exploring the testing I have done to establish the best ships for surface combat. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. All Hail Him, The Secret Master. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. Please remember this video is not the be all end all, a. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. -Sub spam + naval raiding. Fire Control 0. any tactic will defeat AI. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. simplify the amount of equipment you want to make. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. You want to maximize soft attack. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Barbarossa and No Step Back. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. 12mpg with 10 gallons is 120. Air Superiority is especially crucial as Germany. 2. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. In HoI4, the default icon of a unit determines its type. Air defence. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. You can never go wrong with torpedos and it always is a good idea to build screen with a. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. Having a ton of navs basically guarantees you’ll win. The most one could expect is that more anti air means that a ship would take around 30 naval. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. I just naval bomb it out of the water without much effort. ago. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). The faster the screen is, the harder it is for the heavy gun to hit it. I typically just spam medium tanks and use them. Be careful if you use mech 1 they are 8kmh. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). This is because ships that can't hit other ships will run. Go to hoi4 r/hoi4 • by DukeOfIncels65. If you really want to go with navy stuff go with Base Strike. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. This page was last edited on 25 December 2016, at 08:31. The way naval hit probabilities work in hoi4, it's a reasonable concept. S. Now compatible with 1. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. but for making screens, use something with light attack. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Battleship can do it better, but you might. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). FrontierJustice- • 3 yr. Go to hoi4 r/hoi4 • by KLord878. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Submarine Spam, destroyer spam it just doesn't work. with entire Asia lands and slots, u can. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. classteen • Fleet Admiral • 2 yr. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. We have updated our Community Code of Conduct. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. 251 votes, 30 comments. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. any tactic will defeat AI. Italy has sufficient surface fleet to not require anything more than those. ago. Report. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. In this video I look over the potential new naval meta. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. There are essentially two metas. Honestly, you just need naval bombers to invade England. Originally posted by Random: going to research, or are currently in the process of researching. Type A fleet is the lazy bastard approach. DP guns on CL. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. If you like to make smaller 10 width armor divisions though, it won't be that useful. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Question about the Naval Meta . Passive Sonar. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. III & ML 4. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Content is available under Attribution-ShareAlike 3. Without Armor, hardness is not necessary. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. #3: Because of the (DD/AirCraft) Threat your build should be as follows. l to ensure that your capitals are effectively screened. Bait them into encirclement or just out murder them. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. 2. 20~ CLs cleared the entire US Atlantic fleet. After a few months of aerial bombing, send in your navy. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. r/hoi4. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. You can refit it to have some pretty amazing sub detection. Toggle signature. The stated goal of Man the Guns is to make the naval gameplay more involved. They are so good some games literally ban them because they are so. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. The counter to carrier spam is spamming more carriers than the enemy. Theyre extremely niche to be frank. HoI4 Dev Diary - Ship Designer. Archived post. You can put groups of DDs on Invasion support to have them tag along with the troop transports. arty for soft attack 21w. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. Most of the MGs/Mortars/Infantry guns only need 1. Jump to latest Follow Reply. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. This guide is based on the naval meta of hoi4 multiplayer. and just spam subs and maybe destroyers to get naval superiority. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. From the wiki [hoi4. How you get there is up to you (I use surface strike fleets, in the first meta). Capacity divided by consumption. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Spam submarines and tell them to convoy raid off your coast. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. This ensures that your width and org are still on track. The engine keeps them fast. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. 4 Mp/HP, and ~3. But the rational answer is to add support anti tank companies to your infantry templates. #13. You don’t need lots of torpedo destroyers. Light cruisers, especially with the. - Each naval region has a certain amount of superiority depending on the strength of each fleet. There is no point in adding more than three main batteries. Trips. Battleship can do it better, but you might. Multiply this a few times et voila! Mostly empty max engine. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. This thread is archived New comments cannot be posted and votes cannot be cast. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. The Italian cruiser Partenope in 1895. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Wiki Beginner Guide. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. a tragedy that will halt Japan for the rest of the game. Maybe go for breakthrough instead. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I miss that destroyer. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. View community ranking In the Top 1% of largest communities on Reddit. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Mostly its enough against most of players, who spamming. Archived post. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Set to engage at high risk (sub3 or sub4 only). Yeah it can be. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Maybe AA to help vs bombers. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. Paradox needs to really study themselves some actual military history. Specialized destroyers and naval bombers should do the trick. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. Doctrines and such is also important. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. 1-Guard The Coasts. They just released their update to be compatible with BBA. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. light battery 1 its cheap, destroyer guns. The cruisers kill enemy screen ships. it's light cruisers that destroy screens a. if you spam these torpedo destroyer as your. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. Apr 28, 2021. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Suffice to say. Sub detection +9. That's a difference in cost of 52%. Created by The WarSimmer. In effect, this mod makes carriers weaker. Built more CVs for the fast strike force. It’s pretty simple, but takes focus to make it efficient. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. For fast encirclement use medium with a lof of soft attacks. Morally corrupt or given to vice. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. First fleet had 3 carriers, second fleet had 2 carriers. Having air superiority is super important for spotting and battle. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. could be destroyers or light cruisers, both work in sp but mount only light attack on them. That makes planes far more important than infantry. Tank destroyers are worth it situationaly on multiplayer games only. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. Battleships. Operating in squadrons of 6 on convoy escort. . Jul 9, 2001 37. If you can afford artillery, give it everyone. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). Improved vanilla technology icons. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Yeah you'll be fine with carriers + destroyer spam. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. adj. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. 2 inch Mortar. Naval bombers really don't make a lot of sense in HOI4 I have to admit. It's a luxury problem but it can save a lot of unnecessary work, though. destroyers also get one shot by p. Also they are cheap and expendable meaning they are great for getting naval dominance 3. I would say subs are the most OP. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. DD and Naval Bomber spam. Heavy tanks can mount the same cannons AND they have more breakthrough. Discord! me on Patreon! me on Twitter:. Hull Types: Battleship Hull: 2. Twitch. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. The backbone of any strike force is the battleship. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Reply. Whenever you get air superiority spam nukes. But in general, which is superior. g. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Join my discord:. Pretty damn cheap for its effects. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. The combination of speed and visibility make your ships much more difficult to hit. Target cost 5200-5300. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Always add radar to your ships. Go to hoi4 r/hoi4 • by. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. This can be attached to your patrol screen fleet for max convoy and sub destruction. I feel like an armor system would counter destroyer spam. I also play grand strategy games badly on Youtube. It worked OK but not any better than normal. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. You should aim for a total of at least 4-5 destroyers per cruiser. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. 6) Escort group/minesweeping. 65, which is about 21. Medium howitzer is very good. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. To add modified equipment: Create a equipment variant. . . It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. r/hoi4. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Moderator. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. Tank Destroyer.